![]() It basically works like a narrative-free single player mode, where you need to clear one “dungeon” after another (randomly generated, no less) for the promise of loot and experience levels. The other major new feature is an “Infinity” mode. To put it bluntly, it does feel very “tacked on.” Similarly, the story mode stuff does adds more story, but doesn’t do anything that feels necessary to the existing lore and overall narrative experience. Unfortunately, while those characters are the likes of Achilles, Joan of Arc and Ryu Hayabusa, and therefore all cool, it’s hard to shake the feeling that given they were all base characters in the previous Warriors Orochi 3, they should have been base characters here too. Orochi 4 Ultimate only adds seven new characters to the mix, and two new chapters to the story mode. ![]() When it did, it was satisfying enough, especially given there was plenty of replay value already in there by virtue of the massive roster. With 170 characters and hour upon hour of story questing, it was a game that already felt like it was never going to end. I think the issue is that the base game is already more than big enough. Related reading: Our review of the original release of Warriors Orochi 4.
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